Materialization
The runtime should not be limited to DOM-shaped materialization. Text, images, video and richer materials can become new ways of projecting what is alive inside the Universe.

We now build spaces, worlds, tools and systems that think. Quetzalcoatl Core is not an application. It is the infrastructure beneath them — a parallel, demand-driven Universe that runs alongside the DOM.
0.1.1 establishes the first pieces. What can exist on top of that infrastructure is the important question.
The runtime should not be limited to DOM-shaped materialization. Text, images, video and richer materials can become new ways of projecting what is alive inside the Universe.
Persistent places where position, distance and relationships matter beyond traditional page structure.
If the space exists, we need to build inside it. Design tools, diagram systems, visual editors and CAD-like environments can share the same runtime foundation.
Not isolated animations. Simulations, games and experiences made from entities, relationships, state, energy and response.
An image, video or stream can become a first-class participant in the Universe — with identity, geometry, hierarchy and relationships.
Agents could operate from inside the Universe, interacting with the same entities, relationships and runtime state as every other participant.
WebGL2 is the materialization layer today. Tomorrow can bring WebGPU, GPU compute and other backends. The architecture is designed to change its skin without changing the Universe above it.
The best infrastructure enables things its creators did not predict.
The infrastructure is Quetzalcoatl Core.
These are directions of exploration, not features promised by 0.1.1.